Thursday, 17 September 2015

Rock Paper Scissors AI | Introduction

Welcome to part one of our series on AI strategies for the classic game of Rock Paper Scissors.

Part one is an introduction to the parts that will follow, laying out what content to expect and the layout of that content. It is also a nice placeholder to link to from the Rock Paper Scissors kata from where people can select the areas they are most interested in. 


We will present the algorithms in the following structure:
  •  High level description of the algorithm we will be employing.
  •  Gherkin format acceptance criteria describing the behaviour of the algorithm.
  •  Java implementation of algorithm that meets the acceptance criteria.

Other posts in this series

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